Sodium

Sodium

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Quad ordering is incorrect after material downgrading, causing problems with certain block models

joe-vettek opened this issue ยท 6 comments

commented

Bug Description

In vanilla MC, Mojang allowed modders to overlay textures by means of isotropic blocks, without being affected by z-depth.
An example is the grass block model, which makes layered tinting possible and more flexible.
However, in Sodium, although side coverage is still supported, There is a weird sorting problem here.
image
image

Reproduction Steps

  1. open minecraft and use version 1.21.1
  2. use Sodium
  3. use the test resourcepack
    TESTPack.zip
  4. place oak leaves or blue stained glass

Log File

None log, because it not crash.
debug.log

Crash Report

crash-2024-11-06_12.14.25-client.txt

commented

Does this issue happen without Iris?

commented

I can reproduce without Iris on dev

commented

Possibly related to #2810?

i think yes, but not need Continuity

commented

For reference, the result vanilla produces is oak leaves that look like a snow block.

Screenshot 2024-11-06 at 05 27 31
The model is the following:

{
  "parent": "block/block",
  "textures": {
    "particle": "block/oak_leaves",
    "all": "block/oak_leaves",
    "1": "block/snow"
  },
  "elements": [
{
    "from": [0, 0, 0],
    "to": [16, 16, 16],
    "faces": {
      "north": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "north", "tintindex": 0},
      "east": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "east", "tintindex": 0},
      "south": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "south", "tintindex": 0},
      "west": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "west", "tintindex": 0},
      "up": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "up", "tintindex": 0},
      "down": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "down", "tintindex": 0}
    }
  },{
      "from": [0, 0, 0],
      "to": [16, 16, 16],
      "faces": {
        "north": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "north"},
        "east": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "east"},
        "south": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "south"},
        "west": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "west"},
        "up": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "up"}
      }
    }]
}
commented

Possibly related to #2810?

commented

@jellysquid3 yes, iris is not need in fact