
Stray pixels of the sky visible through chiseled bookshelfs when using a resourcepack
Closed this issue ยท 5 comments
Bug Description
This issue is present in vanilla minecraft as well.
Basically you can wrongly see stray pixels of the sky through solid blocks if they have a custom model.
Reproduction Steps
- Download and enable 3D Chiseled Bookshelves from https://vanillatweaks.net/picker/resource-packs/
- Join this minecraft world: New World (27).zip
- You should see the stray pixels everywhere
Log File
Crash Report
As this issue is also present in vanilla minecraft, i think it may be an issue with the resource pack, and should be reported to Vanilla Tweaks.
then use the modrinth version https://modrinth.com/mod/sodium and if you still need help, go to the Discord server
As this issue is also present in vanilla minecraft, i think it may be an issue with the resource pack, and should be reported to Vanilla Tweaks.
I used blockbench to verify and there is no issue with the model. There are no tiny gaps or anything.
This is caused by the T-junction issue, where a shared edge of two block faces does not use the same vertices. It isn't feasible for us to solve these problems without expensive shader post-processing or otherwise inserting additional edges into geometry, both of which are out of scope for Sodium.