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Loads Texture files at all angles when using Zink OpenGL to Vulkan Driver

thyTwilightGoth opened this issue · 4 comments

commented

Expected Behavior

Minecraft to render normally

Actual Behavior

Minecraft loads all textures in the game at odd angles not attached to blocks

Reproduction Steps

launch Minecraft from Linux Console with this command:
MESA_LOADER_DRIVER_OVERRIDE=zink /opt/minecraft-launcher/minecraft-launcher

Then launch minecraft and load a world

Attachments

2020-09-28_18 17 09

System Information

Operating System: Arch Linux
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.15.1
Kernel Version: 5.8.10-arch1-1
OS Type: 64-bit
Processors: 16 × AMD Ryzen 7 1700 Eight-Core Processor
Memory: 31.4 GiB of RAM
Graphics Processor: Radeon RX 580 Series

  • Java Version:
    openjdk 14.0.2 2020-07-14
    OpenJDK Runtime Environment (build 14.0.2+12)
    OpenJDK 64-Bit Server VM (build 14.0.2+12, mixed mode)

  • CPU: AMD Ryzen 7 1700

  • GPU: Operating System: AMD Radeon RX 580 Series

commented

What render back end is this?

commented

who uses an experimental mesa opengl to vulkan converter on an opengl minecraft renderer

commented

just tried it with an intel igpu that works with vulkan
it seems to work for me

commented

This is a problem with Zink, not us.