
Lower performance when not moving
Closed this issue ยท 3 comments
Bug Description
Loading into a singleplayer world and not moving causing lower average FPS on iGPU than moving camera around and restoring original angles. Changes to Sodium 0.7 dev
branch made the things even worse.
Reproduction Steps
Set Render distance to simulation distance 21/12
Load a singleplayer amplified world with set seed 312483293478044868
.
Send /execute in minecraft:overworld run tp @s 402.87 67.00 -43.48 64.26 4.86
Wait till all the chunks will be sent to the client.
Relaunch the game and log to the world.
Tickfreeze.
Compare frametime before and after moving the mouse while loading all around.
Log File
*
Crash Report
Since you are using code from /dev, can you perform a bisect to help identify which commit made the performance worse?
We're aware that performance is worse since Minecraft 1.21.5. As it stands, we do not currently have reason to believe it's due to a bug in Sodium, but rather due to the many regressions introduced in Vanilla.
When Minecraft has time to stabilize some more, we will look into doing what we can to improve performance. Right now, it would be a waste of our time due to how frequently the code is being changed.