
Broken graphics with GLonD3D12 translation layer
Cobaltbell opened this issue ยท 10 comments
Bug Description
Certain graphics such as the pie chart and the sun/moon appear as messed up graphics whilst playing on a windows computer that has the microsoft basic display adapter active as graphics driver.

Reproduction Steps
- Get the newest windows 11 build from microsoft's website,
- Install it onto a virtual machine or physical machine,
- Ensure the display adapter is using the microsoft basic display adapter,
- Subscribe to the OpenGL compatibility pack from the microsoft store,
- Install minecraft 1.21.8 with fabric loader and sodium mod present on the instance,
- Enter any world you want,
- Press
F3
+1
at same time to open up pie chart or observe the sun/moon texture.
Log File
The logs can be found here.
Crash Report
The crash report can be found here.
Is this related to #3200?
Is this related to #3200?
Seems like it, though i haven't tested the dev branch yet but can test it if required. However this doesn't mention the sun/moon being broken aswell.
For clarification sake, the "Microsoft Basic Display Adapter" here is actually the OpenGL-on-Direct3D translation layer (GLonD3D12.)
There have been identical issues reported to the Mojang issue tracker: https://bugs.mojang.com/browse/MC/issues/MC-297748
Can you please verify that these problems do not also happen without Sodium installed? We don't really touch the rendering of the sky or pie graph.
Can you please verify that these problems do not also happen without Sodium installed? We don't really touch the rendering of the sky or pie graph.
Can verify this also happens in vanilla except that issue is marked as fixed but unlike the qualcomm related issue, this one is an amd64 system. Not sure if my issue is a duplicate regardless of that however.
Qualcomm systems use the same OpenGL translation layer to my knowledge. So this points to an incompatibility between Minecraft itself and the translation layer, not our mod.