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Fog occlusion hides chunks incorrectly with blindness effect

LucilleTea opened this issue ยท 7 comments

commented

Expected Behavior

Chunks within vision should not be culled

Actual Behavior

Having fog occlusion enabled will cause chunks to disappear when the player is very close, but not inside them, while the blindness effect is on the player.

Reproduction Steps

Apply blindness effect, be near a chunk border, have fog occlusion enabled.

Attachments

https://cdn.discordapp.com/attachments/651120262129123330/726131134970462228/2020-06-27_03-05-46-1.mp4

System Information

  • Java Version: AdoptOpenJDK 14
  • CPU: i7 3770
  • GPU: GTX 970
commented
commented

I am still encountering this issue:
https://streamable.com/95ly1k
Using the latest commit as of writing this: d35cb02

System Information

  • Java Version: 1.8.0_222 64-bit (OpenJDK Hotspot)
  • CPU: Ryzen 5 2500u
  • GPU: Vega 8 Integrated Graphics
commented

Still happening in 0.1.0, this should be reopened. It works a little bit better than in the original report, but it's definitely still a bug.

Video

System info:

  • Java 1.8.0_51 x64
  • CPU: Intel Core i7-7700
  • GPU: nVidia GTX 1050
commented

I'm also encountering this bug. I was about to open an issue for it, but thankfully, I was smart enough to check for a change, hahaha.

https://streamable.com/kfjram

System Info:

  • Java 1.8.0_51 x64
  • CPU: Intel Core i3 2120
  • GPU: Gigabyte's NVIDIA GeForce GT 1030, Driver Version 446.14
commented

I'm also encountering this bug.

System Info:

Java 1.8.0_51 x64
CPU: R5 3600
GPU: gtx1070, Driver Version 440.97
commented

The world becomes transparent when you fly high up. Here is a comparison between it on and off.
2020-12-27_19 20 18
2020-12-27_19 20 26

commented

I'm also experiencing this issue btw, it reduces lag so much but it's issue just won't let me.