Sodium

Sodium

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guardian beam visual bug

lolcuslol opened this issue ยท 11 comments

commented

Expected Behavior

Guardian beam is rendered as expected

Actual Behavior

guardian beam is replaced by a line of bubbles

Reproduction Steps

It happens only in some of my worlds and isn't connected to any datapack or mod because the only one i have installed is Sodium.

Attachments

2020-12-09_20 12 51

here is a screenshot of this glitch

commented

are you using the 1.16.3 version of sodium or the discord #testers snapshot
since in the latter version
i still see the lazer
2020-12-10_13 37 38
2020-12-10_13 44 49

commented

ignore the low fps im running the game on battery power

commented

seems weird
its probably a world dependent bug
if you want you to, can send me the world or the seed for it in discord so i can check if my client also reacts the same
also last question but did you load this world in multiple version?

commented

Well the seed is 364819863 the world type is large biomes.
and i can send you the world save but i dont know if discord can send files that big its about 1,1GB
and yes i did load it in multiple versions it was originally generated in 1.16.1 but I'm not sure about that.

commented

well it seems the seed its self isnt the issue
if you want you can send me the world but before you do that
click the edit button while in the world selection menu
click on optimize after a while it will finish then click make a backup
and then send me the world so i can examine it
MegaloStudio#7838

commented

you can use google drive/ one drive/ nextcloud to send the world

commented

Ok I'll send you the google drive link as soon as i can
And thanks for being so helpful I really appreciate it.

commented

Im using the 1.16.3 version from curseforge. But that can't be the problem because when i tried it in my other world it looked normal like in your screenshot. And that's why i think it's something world specific.

commented

This is a vanilla bug related to world age: https://bugs.mojang.com/browse/MC-165595

commented

Converting this issue to a feature request to fix a vanilla rendering bug. See here for code analysis in the discord (thanks to AMereBagatelle and MrGrim).

commented

Closing, as the pull request to fix this issue was closed as not a good fit for Sodium