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Improve fog occlusion

Lentern opened this issue ยท 2 comments

commented

Is your feature request related to a problem? Please describe.
This could be a good fix for #438.

Describe the solution you'd like
Have the client detect the current render distance, and instead of un-rendering underwater chunks that are usually not visible, display a flat color (see edited image.) I used paint.net to simulate the solid color instead of black. (2nd image)

Describe alternatives you've considered
I haven't considered any alternatives.

Additional context
Fog Occlusion On
Fog Occlusion On (Edited)

commented

I can confirm that blindness is broken with fog occlusion.

commented

Could potentially also fix Blindness + Fog occlusion. I cannot find that report though.