Sodium

Sodium

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[1.16.next branch] Using MiniHuds Light overlay feature causes the edges of water to not render properly

Hyperbean18 opened this issue ยท 2 comments

commented

Version Information

sodium-fabric-mc1.16.4-0.1.1+build.13

Expected Behavior

Water should render as touching the adjacent blocks
2021-05-22_21 28 36

Actual Behavior

At some angles, the water doesn't render properly
2021-05-22_21 28 39

Reproduction Steps

Place solid blocks next to water sources.
Turn on Minihuds Light overlay
Try changing the angles at which you look at the water

System Information

  • Java Version: 1.8.0_74 64 bit
  • CPU: 4x Intel(R) Core (TM) i5-4250U CPU @ 1.30GHz
  • GPU: Intel HD Graphics 5000 Open GL Engine

Other Information

Provide a list of any other mods you are using, along with their respective versions. If you have any screenshots,
videos, or other information that you feel is necessary to explain the issue, feel free to attach them here.

commented

Minihud renders the numbers through a transparent texture, slightly above the block surface.
Technically that makes this a duplicate of #38

A temporary fix is to switch from number rendering to cross rendering
h + c > generic > change "lightLevelNumbers" to None and "lightLevelMarkers" to Cross

commented

can't replicate with Sodium 0.4.10, MiniHud 0.26.2. Seems resolved.