Sodium

Sodium

35M Downloads

Water shaders seem to be broken

mineland-0066 opened this issue ยท 6 comments

commented

Version information

at least from mc1.17-0.3.0+build.443 all the way into mc1.17.1-0.3.0+build.503

Expected Behavior

Water was expected to be translucent and with a wave animation

Actual Behavior

water is solid with no animation present

Reproduction Steps

  1. Grab this wavy water leave.zip pack, or generate one from the vanilla tweaks website with the wavy water option resource pack
  2. apply it in the game and open a world
  3. search for water and see how it looks

Java version

16

CPU

Intel Celeron E1500

GPU

AMD radeon hd 6450

Additional information

This probably is related to the transparency issues, but im not 100% sure if it actually is related to those.

without sodium (intended behaviour)
https://user-images.githubusercontent.com/60583383/125358007-01046c80-e32e-11eb-91b8-a6928b3e894a.mp4
with sodium
https://user-images.githubusercontent.com/60583383/125358243-47f26200-e32e-11eb-948c-1123327f709a.mp4

commented

So shaders are a no go then... Is it planed to add support later for them?

I want to be clear this discussion is in reference to the new core shader system exposed by Vanilla since 21w10a, and not other kinds of shaders users may think of.

Quoting Jelly from discord:

ultimately vanilla shader packs will never be compatible with sodium because of how different the two are

commented

Oh yes i was using a core shader pack. Damn, bit of a bummer that they wont work, but this mod is something that else that loosing one feature is a fair trade off to make. Should i close this issue then?

commented

I'm not sure, I left it open for Jelly to look at because I'm not sure if there's anything she would like to address

commented

Sodium does not support vanilla shaders that target the terrain shaders. Why the water isn't see through, I don't know.

commented

So shaders are a no go then... Is it planed to add support later for them?

commented

We can't make vanilla shaders work. Sodium makes a lot of changes to how terrain is rendered and it's just not feasible. Maybe in the future we will allow mods to replace our shaders via a resource pack, but that isn't the case right now.