Water shaders seem to be broken
mineland-0066 opened this issue ยท 6 comments
Version information
at least from mc1.17-0.3.0+build.443 all the way into mc1.17.1-0.3.0+build.503
Expected Behavior
Water was expected to be translucent and with a wave animation
Actual Behavior
water is solid with no animation present
Reproduction Steps
- Grab this wavy water leave.zip pack, or generate one from the vanilla tweaks website with the wavy water option resource pack
- apply it in the game and open a world
- search for water and see how it looks
Java version
16
CPU
Intel Celeron E1500
GPU
AMD radeon hd 6450
Additional information
This probably is related to the transparency issues, but im not 100% sure if it actually is related to those.
without sodium (intended behaviour)
https://user-images.githubusercontent.com/60583383/125358007-01046c80-e32e-11eb-91b8-a6928b3e894a.mp4
with sodium
https://user-images.githubusercontent.com/60583383/125358243-47f26200-e32e-11eb-948c-1123327f709a.mp4
So shaders are a no go then... Is it planed to add support later for them?
I want to be clear this discussion is in reference to the new core shader system exposed by Vanilla since 21w10a, and not other kinds of shaders users may think of.
Quoting Jelly from discord:
ultimately vanilla shader packs will never be compatible with sodium because of how different the two are
Oh yes i was using a core shader pack. Damn, bit of a bummer that they wont work, but this mod is something that else that loosing one feature is a fair trade off to make. Should i close this issue then?
I'm not sure, I left it open for Jelly to look at because I'm not sure if there's anything she would like to address
Sodium does not support vanilla shaders that target the terrain shaders. Why the water isn't see through, I don't know.