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Rendering particles not within the loaded chunks!

Endstarky opened this issue ยท 1 comments

commented

Version information

0.3.0+build.503

Expected Behavior

I reduced my chunks to 2 which covers half of my Mc house and other half is not loaded and in that not loaded cunks there are campfire, whose particles i can see but that shouldn't happen as that chunk is not loaded!

And I think its fix can upgrade the perfomance improvement in many regions ?

Actual Behavior

The smokes are rendering from the non loaded chunk(is that suppose to happen?)
Chunk grids are given for precise information.

Minecraft_ 1 17 1 - Singleplayer 7_13_2021 9_47_35 PM

Minecraft_ 1 17 1 - Singleplayer 7_13_2021 9_46_20 PM
Minecraft_ 1 17 1 - Singleplayer 7_13_2021 9_48_27 PM

Reproduction Steps

Reduce chunks to lowest

Then go to a chunk which makes the campfire chunk deload.

now u can see it!

Java version

Java 16

CPU

Intel core TM i3-7100 @ 3.90 ghz

GPU

Intel HD graphics 630

Additional information

No response

commented

I actually wrote a patch a few days ago which changes particle rendering to check if a chunk is visible, rather than if the chunk was within the camera's view. It should be faster, ignoring the extra number of particles it can cull.