Sodium

Sodium

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Selective chunk loading.

itdepends-music opened this issue ยท 1 comments

commented

If there is a tall mountain, chunks behind it do not need to be rendered if they are not visible right? This could significantly reduce the amount of chunks needed to load, especially on higher render distances.

commented

What you're asking for is called "occlusion culling" (the act of not rendering objects that are occluded, or hidden.) Sodium already implements this with a variation of the vanilla algorithm.