Sodium

Sodium

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Animate Only Visible Textures setting has no effect

comp500 opened this issue ยท 0 comments

commented

Version information

mc1.17.1-0.3.0+build.5

Expected Behavior

All sprites should be ticked (and uploaded) regardless of whether they have been marked active in each frame, when "Animate Only Visible Textures" is disabled.

Actual Behavior

Only sprites that have marked active in each frame are uploaded, as if "Animate Only Visible Textures" were enabled.

Reproduction Steps

The issue is reproducible with Indium (and Modern Industrialization or CTMF) when animated textures are used in rendered chunks, as Indium does not yet support marking animated sprites as active.

Java version

Java 16

CPU

Intel Core i5-9300H

GPU

NVIDIA GeForce GTX 1650 Mobile

Additional information

This regression seems to have occurred in the refactor to 1.17 mappings, with some changes to how Sprite ticking is modified by Sodium: 7520c16#diff-e98767d910ff5f27dbb3015e61cc18a377ddec878d56270b64147b9aea572cbe