Issues
- 4
Mipmaps cause artifacts when viewing cutout textures at extremely shallow angles.
#2631 opened by djmrFunnyMan - 3
FullBright is not compatible
#2633 opened by HerixLord - 3
Culling issue on Glass and Slime blocks up, east and south sides
#2632 opened by wKaffel - 2
Skybox can be seen in underground caves when the fog distance is very short
#2634 opened by Lolothepro - 2
Immediate Crash on Launch (Linux, Nvidia)
#2635 opened by Ilecyutal - 3
Weird crash
#2636 opened by Eldersson1 - 11
ASUS GPU Tweak III causes graphical corruption and error log spam
#2637 opened by Neyji - 2
Incompatibility with Fabric API, FluidRenderHandler.getFluidColor is not called.
#2626 opened by MehVahdJukaar - 3
Shader compilation failed
#2627 opened by tokenornottoken - 2
detail name game crash sodium mode )
#2628 opened by forhadopahmed - 1
chunk fade in quality setting
#2630 opened by smidgeondutchrabbit - 1
Anvil crash
#2665 opened by Pedrostuck - 5
Revert use of 2.10.10.10 vertex attributes
#2640 opened by jellysquid3 - 2
Resolve texture precision regressions
#2641 opened by jellysquid3 - 5
Show warning when NPOT textures are preventing the use of mip-mapping
#2644 opened by TheNukeLore - 3
Change the project description on CurseForge and Modrinth to not be misleading
#2643 opened by TelepathicGrunt - 1
Game crashes when the camera is above the cloud height and fast rendering is used
#2646 opened by jellysquid3 - 5
Rename Sodium repository on GitHub
#2647 opened by jellysquid3 - 2
Try to preserve mipmapping as much as possible.
#2650 opened by djmrFunnyMan - 1
Upload Sources to Modrinth/Maven
#2651 opened by sylv256 - 1
Incorrectly identifying my driver version
#2652 opened by meee57 - 11
Smooth Lighting for emissive blocks
#2653 opened by MehVahdJukaar - 2
Water rendering behind stained glass
#2654 opened by Zeprix - 2
Sodium for MC 1.16.5 keeps making Minecraft crash on loading EVEN IF NO other mods installed(except Fabric API)
#2657 opened by IAmREGE - 1
Z-fighting issue with waterlogged stairs.
#2658 opened by ohhboi427 - 1
Using Architectury's Gradle Plugin for multiplatform services
#2656 opened by xtrm-en - 2
game crashes when moving tnt
#2659 opened by gtgjtgh - 2
Vertex color alpha is not supported
#2661 opened by PepperCode1 - 0
Flat lighting should not use normal vector shade if the quad does not have an enhanced shade mode
#2663 opened by jellysquid3 - 8
Minecraft stuck at Mojang screen and wouldnt launch
#2664 opened by Owchaa - 1
1.20.1-0.6.0-alpha3: Some textures are not emissive with Sodium
#2668 opened by Lolothepro - 5
1.21 when I try creating a World it crashes
#2669 opened by editon96 - 3
Dev missing some commits from 0.5.11
#2672 opened by mrmangohands - 1
Commented Overrides in LevelSlice
#2670 opened by mrmangohands - 4
No Error Contexts are not implemented for NeoForge
#2671 opened by mrmangohands - 2
Review files deleted in multiloader merge
#2673 opened by mrmangohands - 3
Clear the texture atlas of unloaded textures to reduce VRAM usage.
#2675 opened by djmrFunnyMan - 2
Latest dev commit crashes at shader compilation on Intel HD 4600
#2678 opened by mrmangohands - 0
Implement caching at runtime for shader programs
#2681 opened by jellysquid3 - 4
Add line numbers to merged shader sources and improve the debugging experience
#2680 opened by jellysquid3 - 0
Migrate to using Uniform Buffer Objects (UBOs)
#2682 opened by jellysquid3 - 1
Use TLSF allocation strategy for terrain geometry
#2683 opened by jellysquid3 - 1
Inconsistent structure between fabric and forge subprojects, mixin rules don't apply to platform specific code
#2688 opened by mrmangohands - 2
Add option to change game resolution
#2692 opened by CeelB-2055440 - 1
Crash on Prominence 2
#2693 opened by SamuraiDestroy - 5
[1.21] Weird interaction between Paxi and Sodium forcing leaves to use Programmer Art textures
#2694 opened by NoMoreStars - 2
cannot launch game on MC 1.21 due to NV driver issue
#2695 opened by team109 - 4
Entities become invisible in culled chunks when they shouldn't
#2696 opened by Felix14-v2 - 1
Chunk/block Flickering
#2698 opened by CuteMeShy - 1
Water is not rendered in some cases with Framed Blocks (occlusion when waterlogged)
#2699 opened by Lolothepro