Possible Bugs with SW 3.6.1 for 1.9
The-Euphoria opened this issue ยท 3 comments
Hi NightKosh, I believe (I could be wrong) I may have found 2 or 3 bugs with Sophisticated Wolves 3.6.1 for 1.9.
One is related to the "Better collision": I had 2 wolves, both would follow behind me, but for some reason they would push into each other so it looked like it was just 1 wolf, until I stopped moving then they would stop and one would then move a few blocks away. But while they followed me, they physically merged into each other.
Is this an unfortunately side-effect of the Better Collision, or is it not supposed to do that??? (It was 1 Black & 1 Grey wolf if that matters)
Second issue, "Peace of Mining": I had to go AFK for 5 minutes while playing last night. So I mined a small 2x2 block tunnel approximately 8 blocks long in a cave I was exploring, went in taking both wolves with me and blocked off the entrance so we'd be safe. I went off AFK and came back 5 minutes later to see I was now standing at the opposite end of the tunnel! I watched for a minute and saw I was being nudged and moved around by the wolves as they were roaming the small tunnel.
Is this a bug, or is it a silly vanilla pathing issue that can't be avoided???
Lastly, I'm not sure if this is a bug, or a stupid vanilla MC issue. I had 2 wolves commit suicide on me in less than 2 minutes! While attacking and avoiding 1 creeper, I unfortunately backed up into another creeper which exploded and caused a fair amount of damage to me and both wolves.
I quickly got to safety by going up a ladder, when I reached the top the wolves teleported to me like normal, but 1 wolf decided to just walk around and drop off the ledge about 10 blocks high, which as he had just taken damage it killed him.
Then less than a minute later as I climbed down, the second wolf teleported down to me, then walked off in the direction of a zombie and dropped off a high cliff killing him too :(
So, what do you think: Vanilla pathing issue or something wrong with SW 3.6.1 in my game???
Appreciate your help and input on these issues.
Thank you
One thing you should do it add a slight offset to the renderer specific to each wolf to eliminate z-level texture fighting. Most entities do this by using the unique EntityID as a seed.
Hello. Thank you for bug reports.
- Yes. This is a bug. It is known. But I'm not sure how to fix it(I have few ideas but all of them have a side effects)
- "Peace of Mining" works in another way. Wolves will patiently wait for you only when you are mining.
- Unfortunately this is a vanilla MC problem. There are a lot of problems in the mobs path finding logic(such as walking thought the fire or lava). And I can't do anithyng with it.