Sophisticated wolves

Sophisticated wolves

1M Downloads

[SUGGESTION/COMPAT] Registering entities in preinit and not init

itsmeow opened this issue ยท 3 comments

commented

I am contributing to a mod that changes models from vanilla to higher detail and while working on compat for this mod I discovered that when I overwrite the renderer nothing happens because I am using preinit (as is the suggested stage by forge themselves) and this mod uses init to register entities. Entities should always be registered (as well as their renderers) in preinit.

Is there a specific reason to doing this the way it is?

commented

I have gotten it to work fine by using postinit - but it just feels wrong.

commented

Ok. I'l do it.