[SUGGESTION/COMPAT] Registering entities in preinit and not init
itsmeow opened this issue ยท 3 comments
I am contributing to a mod that changes models from vanilla to higher detail and while working on compat for this mod I discovered that when I overwrite the renderer nothing happens because I am using preinit (as is the suggested stage by forge themselves) and this mod uses init to register entities. Entities should always be registered (as well as their renderers) in preinit.
Is there a specific reason to doing this the way it is?