This mod implements 4 RPG-style weapons and 1 such tool:
- a soulbound dagger, a quick melee weapon that deals less damage than the other soulbound weapons
- a soulbound sword, a balance between the dagger and the greatsword
- a soulbound big sword, a slow, wide and strong sword
- a soulbound greatsword, a very slow and long sword that deals more damage and has twice the normal range
- a soulbound pickaxe, which is slow and weak at first but can be made faster and stronger.
The soulbound tools can be leveled up by performing appropriate actions (attacking enemies and breaking blocks). Additional levels yield points that can be spent on their attributes, enchantments and skills, which modify their behaviors and grant them abilities. A custom key binding ("r" by default) opens a GUI that displays soulbound item statistics and in which their attributes, enchantments and skills can be modified.
Make a wooden sword or a wooden pickaxe and press "r" while holding it to begin.
Exercise caution when updating from or to an alpha test version for it may cause a total loss of progress.
Issues and requests belong in GitHub.
Textures are by Silentine_ and—since version 3.0.0—brass_mccrafty.
outdated information
Soulbound items also have handy custom tooltips that display their statistics: