Spell Engine

Spell Engine

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[Bug] Incompat with Mine Cell's weapon

pokesmells opened this issue ยท 2 comments

commented

When using the katana ability, it registers as a spell weapon for some reason and also doesn't let me use the weapon.
https://gyazo.com/4e85f33f19de94de1237802302fe399e - with spell engine

https://gyazo.com/bee490bbafe7f08109018cae1e9065a9 - without spell engine

commented

Using 1.19.2 on Fabric 0.14.19, on spell_engine-fabric-0.9.20+1.19

commented

This is down to modpack creators to resolve, using fitting configuration.
Related from FAQ:

How can I enable spell casting from spell books for specific items?
You have multiple options:
A) If the weapon is a Sword (or some subclass of it) you can just leave "add_spell_casting_to_swords": true (in config/spell_engine/server.json5)
B) If the former has to be disabled, you can use regex: "add_spell_casting_regex": "my_banana_sword|my_pineapple_axe" (in config/spell_engine/server.json5)
C) Specify the spell casting features of items using data files https://github.com/ZsoltMolnarrr/SpellEngine#-compatibility-for-third-party-content

There is some modded weapon that has a right click action, now it conflicts with automatically assigned spell casting feature. How can I fix it?
You have multiple options:
A) Disable automatically assigning spell casting capability, set "add_spell_casting_to_swords": false (in config/spell_engine/server.json5)
B) Add the specific item, or the all items from a mod to the related blacklist. "blacklist_spell_casting_regex"
The blacklist is a regex. It is matched against item ids. So for example to disable all weapons from banana and apple mods, use: "banana:|apple:"

Feel free to ask more, if this is not enough information.