[Bug] Incompat with Mine Cell's weapon
pokesmells opened this issue ยท 2 comments
When using the katana ability, it registers as a spell weapon for some reason and also doesn't let me use the weapon.
https://gyazo.com/4e85f33f19de94de1237802302fe399e - with spell engine
https://gyazo.com/bee490bbafe7f08109018cae1e9065a9 - without spell engine
This is down to modpack creators to resolve, using fitting configuration.
Related from FAQ:
How can I enable spell casting from spell books for specific items?
You have multiple options:
A) If the weapon is a Sword (or some subclass of it) you can just leave "add_spell_casting_to_swords": true
(in config/spell_engine/server.json5
)
B) If the former has to be disabled, you can use regex: "add_spell_casting_regex": "my_banana_sword|my_pineapple_axe"
(in config/spell_engine/server.json5
)
C) Specify the spell casting features of items using data files https://github.com/ZsoltMolnarrr/SpellEngine#-compatibility-for-third-party-content
There is some modded weapon that has a right click action, now it conflicts with automatically assigned spell casting feature. How can I fix it?
You have multiple options:
A) Disable automatically assigning spell casting capability, set "add_spell_casting_to_swords": false
(in config/spell_engine/server.json5
)
B) Add the specific item, or the all items from a mod to the related blacklist. "blacklist_spell_casting_regex"
The blacklist is a regex. It is matched against item ids. So for example to disable all weapons from banana
and apple
mods, use: "banana:|apple:"
Feel free to ask more, if this is not enough information.