Spellbound Enchantments [Fabric]

Spellbound Enchantments [Fabric]

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Some suggestions for new enchantments.

K0-RR opened this issue ยท 0 comments

commented
  • BAD
    [Chestplate] Discomfort - reduces the amount of air that can fit in the lungs.
    [Leggings] Impediment - slows user in water.
    [Pickaxe] [Axe] Fumbling/Inefficiency - causes the tool to mine blocks slower.
    [Bow] Clumsy/Slippery Fingers - increases the bow charge time.
    [Weapon] Curse of Dullness / Dullness - lowers the damage.
    [Any] Curse of Fragility - causes the durability of the item to deplete faster, by making it lose one more level of durability every third/fifth use.
    [Any] Curse of Obedience / Binding - binds itself to the first user that holds it. Prevents everyone else from using it.
    [Helmet] Curse of Echos - causes the wearer to hallucinate the sounds of random hostile mobs.
    [Helmet] Curse of Blindness - lowers the vision of the user.
    [Any] Curse of Ruin - prevents items from being repaired in an anvil.
    [Weapon] Curse of Clearing - a small chance to vanish other enchantment when the tool is used.
    [Pickaxe] Curse of Distraction - a chance to cancel the block mining process.
    [Weapon] Curse of Duality / Daintiness - damages alive mobs/players like normal but heals undead.
    [Armor] Curse of Illness - disables natural health regeneration when equipped.

  • GOOD
    [Weapon] Disarm - a chance that a mob/player struck with it will drop their weapon.
    [Axe] Combo - increases damage with each successful strike, resets if it hits air or blocks.
    [Sword] Paralysis - mob/player struck with it will be unable to move, jump or attack for 1 second.
    [Sword] Lightning Strike - a small chance to summon lightning.
    [Bow] True Shot - arrows will not be affected by gravity.
    [Bow] Quick Draw - decreases the bow charge time.
    [Bow] Homing/Magnetism - arrows will bend the trajectory towards the mob/player pointed by the cursor when firing.
    [Bow] Exploding - arrows create a small explosion on contact with a mob/player/block, too weak to destroy blocks.
    [Armor] Deflect - a chance to deflect arrows.
    [Helmet] Skylight/Emmissive - wearer glows (low level of light)
    [Fishing rod] Snatching/Hitch - a chance to pull off a piece of the armor of whatever mob/player it hit.
    [Shears] Precision - unbreaking for shears (needs to be checked if you can enchant shears with unbreaking first coz idk)

Also, I can provide translations to PL and RU for these names.