Spellbound Enchantments [Fabric]

Spellbound Enchantments [Fabric]

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Empower and expand your arsenal with 14 new enchantments. 7 for weapons, 1 for armor, 2 for tools, and 4 for your entire kit.

Weapon Enchantments

Cave-In causes blocks struck by the item's projectiles to obey gravity and fall to the ground and fall to the ground. Higher levels increase the size of the affected area. Appears on Ranged Weapons and tridents.

Impersonal teleports the user behind the enemy, allowing you to overwhelm foes without breaking stride. Appears on swords, axes, and tridents.

Jousting is a damage enchantment that makes weapon damage dependent on your velocity relative to your target's. Run down the enemy, or impale them from above! Appears on tridents, compatible with swords, axes, and shovels, incompatible with other damage enchantments.

Launching flings the target skywards, turning their own momentum against them. Appears on tridents, compatible with most weapons and tools.

Priming inflicts the Primed debuff for 3 seconds, resetting the duration and increasing severity with every hit to a maximum severity equal to the enchantment's level. Watch your spacing! Appears on tridents, swords, and axes.

Rampage is a damage enchantment that gives the user green sparkles for a few seconds whenever you kill a target. Keep moving, kill them all. Appears on tridents, swords, and axes, incompatible with other damage enchantments.

Tethering binds the target to your weapon with the tethered debuff, pinning them in place or dragging them to you. Great fun, and great utility. Appears on tridents, compatible with swords and axes.

Trophy Collector is a damage enchantment that draws power from every kill it makes. An enchantment for adventurers and nomads, diverse experiences make this enchantment much more powerful. Appears on tridents, swords, and axes, incompatible with other damage enchantments.

Armor Enchantments

Attractive is a utility enchantment that draws nearby entities closer to the wearer, perfect for keeping flighty foes from escaping and for magnetizing drops. Appears on chest armor, incompatible with other utility enchantments.

Hearty is a protection enchantment that greatly increases the users maximum health. Appears on armor, compatible with shields, incompatible with other protection enchantments.

Phase Leap is a utility enchantment that lets the user warp forward small distances with every jump unless they crouch, enhancing travel speed and maneuverability. Appears on leg armor, incompatible with other utility enchantments.

Phase Strafe is a utility enchantment that lets the user warp small distances in whatever direction they are moving with every jump unless they crouch, enhancing travel speed and maneuverability. Appears on leg armor, incompatible with other utility enchantments.

Red Alert is a protection enchantment that grants the user a shield every several seconds, which will negate the next source of damage. The user's maximum number of shields and generation speed vary with the number of enchanted items and their total Red Alert level. Appears on armor, compatible with shields, incompatible with other protection enchantments.

Repulsive is a utility enchantment that pushes nearby entities away from the wearer, perfect for keeping aggressive foes at bay and turning aside some projectiles. Appears on chest armor.

Tool Enchantments

Dullness is a damage enchantment, the opposite of Sharpness. Perfect for those who are worried about hurting their pets while mining. Appears on any digging tool, incompatible with other damage enchantments.

Rock Collector is an efficiency enchantment that draws power from the ground it breaks. An enchantment for adventurers and nomads, diverse experiences make this enchantment much more powerful. Appears on any digging tool. Incompatible with efficiency and any other enchantment that is incompatible with Efficiency.

Universal Enchantments

Legacy ensures that your equipment will live on, if only in spirit. If a item with Legacy breaks, it will leave behind a book with all of its enchantments other than Legacy. Appears on all breakables.

Monogamous items form a powerful bond between the enchanted tool and it user, impacting protection, damage, and mining speed as appropriate. Should the user be a faithless harlot bond with multiple such items, the bond will be severely detrimental. Appears on most weapons, tools, and armor.

Polygamous items form a bond between the enchanted tool and it user, impacting protection, damage, and mining speed as appropriate. Should the user be a stick in the mud only have one such bond, the bond will be detrimental. Appears on most weapons, tools, and armor.

Selfish items refuse to remain damaged. If they are missing any durability, they will take it from other items you have equipped. They will not break other items nor take from other selfish items. Appears on all breakables, incompatible with Unbreaking and Mending.

Status Effects

Primed will cause the victim to explode when the duration runs out, with blast strength growing with magnitude. This will not break blocks.

Green Sparkles greatly increase the damage dealt by Rampaging weapons. One-hit kills are common, especially at higher magnitude.

Tethered draws the target towards the debuff's 'anchor', typically either a thrown trident or an attacking entity.

Shielded protects you from harm, sacrificing one level whenever you would be harmed to negate the damage. Causes Shields Down if only one level remains.

Shields Down will grant the target Shielded when its duration runs out.

Monogamy and Polygamy determine the target's standing with bonded equipment, and do nothing on their own.

Requirements

Requires Minecraft 1.16.1/1.16.2/1.16.3/1.16.4, and Fabric API