THIS MOD REQUIRES GECKOLIB
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Welcome to SPIDER MUTANT CUBES FROM SPACE or "SMCFS". This project was
started after I held a poll in my discord for what project i should work on and this won by a bit.
The mod adds 1 golem and 14 Mutant Cube Spider with unique abilities and textures.
Each day the difficulty increases and the infection gets stronger. (maxes out at 5)
THE MOBS:
Meteorite Golem
.spawns when Infection rate is at 1
.after 30 seconds it "plants" Cublings then dies afterwards (1/10 chance of it duplicating itself after planting process)
.passive
Cubling
.spawns when infection rate is at 2
.attacks most overworld and nether mobs (including endermen) then transforms adjacent to its victim
.has 3 variations depending on what dimension its in
.hostile
Zombie Cubling
.serves as basic infantry
.transforms after Cubling attacks a zombie, husk, drowned or zombie villager
.spawns when infection rate is at 3
.hostile
Skeleton Cubling
.shoots crushed bone shards at targets
.transforms after Cubling attacks a skeleton or stray
.spawns when infection rate is at 3
.hostile
Spider Cubling
.serves as drunk friend everyone hates
.transforms after Cubling attacks a spider (not cave spider though saving that for later)
.spawns when infection rate is at 3
.hostile(ish)
Pig Cubling
.serves as a tracker/summoner and will track you down from farther distances then other cublings and can summon 3 cublings
.transforms after Cubling attacks a pig
.spawns when infection rate is at 3
.hostile
Sheep Cubling
.serves as a trapper and will start secreting cobwebs from its skin when hurt and will then die
.transforms after Cubling attacks a sheep
.spawns when infection rate is at 3
.hostile
Chicken Cubling
.serves as dive bomber and will flutter into the air to drop down on its targets
.transforms after Cubling attacks a chicken
.spawns when infection rate is at 3
.hostile
Creeper Cubling
.serves as bomber and will spew out tnt at the sight of a player
.transforms after Cubling attacks a creeper
.spawns when infection rate is at 3
.hostile
Bull Cubling
.serves as calvary and will hit you hard and launch you with notable knock back putting you in risky situations
.transforms after Cubling attacks a cow
.spawns when infection rate is at 3
.hostile
Piglin Cubling
.serves as nether infantry and is immune to fire
.transforms after Cubling attacks a piglin brute, piglin or zombified piglin
.spawns when infection rate is at 4
.hostile
Blaze Cubling
.serves as incendiary troop and will burn everything it touches
.transforms after Cubling attacks a blaze
.spawns when infection rate is at 4
.hostile
Endermen Cubling
.serves as infiltrator and will teleport to the entity that attacks it good for dealing with bow spammer survivors
.transforms after Cubling attacks an endermen
.spawns when infection rate is at 4
.hostile
MISC:
.Command "/setinfectionrate" to set the infection rate from 0-5 (please do not tamper with commands unless your okay with it stopping the infection rate progression process)
Infection rates: Every 24000 ticks the infection rate will increase by 1.
0 = nothing
1 = meteorite golem spawns
2 = cubling spawns
3 = mutant cubling spawns
4 = foreign mutant cubling spawns (such as blaze, endermen and piglin cublings)
5 = mutated cublings will be able to transform mobs (difference being mutant cublings dont transform and normal cublings transform themselves instead of transforming other mobs)
PLANNED (If mod does well)
.Unique models for every mutated cubling
.special meteor structure that spawns meteorite golems and kick starts the infection process
.more mutant cublings
(If you have any suggestions stop by my discord linked at the top)
My youtube https://www.youtube.com/channel/UCcvqOAZtZxZhA4q7YyFc6Ag