Stellarity

Stellarity

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By MidasDaEpik (love you Midas)
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Strongholds

Strongholds

Strongholds have been entirely revamped, filled with Illagers who are going to do their best to protect the Portals.
Stronghold (Spectator Mode)

Stronghold (Spectator Mode)

Strongholds are massive. And I mean MASSIVE.
Stronghold's Secrets

Stronghold's Secrets

Strongholds hold many secrets for curious players to discover. In the photo: Sculk Lab
Stronghold Variety

Stronghold Variety

Not every portal room is the same!
Central Island

Central Island

The End gives you a harsh welcome upon entering a Portal.
Ender Dragon

Ender Dragon

Ender Dragon has been completely reworked and revamped. Now it feels like an actual bossfight and not just a pushover standing between you and an Elytra.
Altar of The Accursed

Altar of The Accursed

Very important crafting station, Activates once Dragon is defeated and can be used for specialized crafting by tossing items on top of it.
New End Structures

New End Structures

Not a lot, but a few new structures of varying sizes generate scattered across The End. In the photo: End Village and a Return Gateway.
Biomes

Biomes

Biomes have received plenty of love in Stellarity. In the photo: End Highlands (AKA the classic outer End biome)
Biomes

Biomes

Plenty of new biomes have been added as well. They all vary in climate and scarcity. Swamps, Tundras, Deserts, Forests... Everything.
Climate

Climate

Similar to the Overworld, The End is also divided in climatic zones. In the photo: Frozen Spikes (and End Barrens on the right).
Themes

Themes

Biomes follow the theme of strong light and dark magic forming a dimension, meaning the variety is huge. In the photo: The Hallow (yes, Terraria inspired)
End Cities

End Cities

End Cities have been reworked - they now have a lot more variety inside, look stunning on the outside and function similarly to Trial Chambers, with Vaults and Trial Spawners everywhere (poor showcase screenshot, but at least it looks very pretty).
Without Shaders

Without Shaders

Generation without shaders because I don't want to rely on them. In the photo: Crystal Crags (front), The Nest (rght), End Midlands (back).
Without Shaders

Without Shaders

Without shaders you can also see the new shapes of End Islands a lot more clearly. It isn't Nullscape level of fantasy, but it's something.
Plenty more to discover!

Plenty more to discover!

In the gallery, I focused more on the world generation aspect of Stellarity, but there is more to be discovered! New mechanics like Void Fishing or Breath Crafting (in the photo), dozens of new items and weapons... A little bit of everything I'd say.