This Bukkit plugin will randomly add extra ores to new chunks as they are generated. At this time, only the default Minecraft ores are supported. Currently, the ore generation only works in the Over World. Even though the generation only takes place in the Over World, ores from any dimension may be used.
The ores are generated in spherical blobs based on a configuration file. The default configuration file will be created after the plugin's first run. For best use, this plugin should be used with brand new worlds. A reproducible seed value is generated for each ore in the configuration and per each individual chunk. If the world is deleted and regenerated and no changes have been made to the world seed or configuration, the ores will generate in the exact same locations. Changing the world seed will change the locations where the ores generate. Making any changes to the configuration for an ore will change the locations where the ore generates.
Here is a quick explanation of the configuration file:
oreGenSettings:
- ==: OreGenSettings
percentChancePerTry: 40.0
maxPerChunk: 2
ore: CLAY
triesPerChunk: 4
percentChancePerBlock: 80.0
radius: 5.5
logAttempts: 'true'
replacedBlocks: SAND,DIRT,COARSE_DIRT,GRASS_BLOCK,GRAVEL
ore: This is ore that will be added to the chunk.
radius: The radius of the sphere to be generated. Minimum is 0.5 and the maximum will typically be 16 but is computed on the fly and if the configuration value is larger than the computed max then the computed max will be used.
triesPerChunk: This controls how many times the plugin will attempt to add the ore to the chunk. There are several reasons why adding the ore will fail.
maxPerChunk: This is the maximum number of successful attempts to add the ore to the chunk. Even if only one block is converted to the ore, this is considered a success.
percentChancePerTry: This is a percent value (i.e. 40 is 40%.) If this check fails, the attempt is not successful. This is a double sized value and can be very small so as to make some ores very rare.
percentChancePerBlock: This is a percent value (i.e. 80 is 80%.) If this check fails, the block will not be converted to the ore.
replacedBlocks: Optional. If not specified, the default list of replaced blocks will be: GRANITE, STONE, ANDESITE, DIORITE, CALCITE, DEEPSLATE, TUFF
logAttempts: Optional. If specified as 'true', both failed and successful attempts to generate the ore will be added to the server's logs.