(If you want to use it in Forge/NeoForge click here)
Automatically displays the name and mod source of any structure upon entry, ensuring easy recognition and credit for mod creators.
Seamlessly integrates with structures from other mods, ensuring compatibility.
If you want the message to show up in Minecraft vanilla structures, go to the config .json file and delete the lines starting with "minecraft:"
Is it going to be annoying?
No! if your base is inside a structure, don't worry! By default, the structure messages only appear once per structure.
You can change the Structure Names too!
"customStructureName": {
"minecraft:swamp_hut": "a_cat:cat_hut"
FAQ
Q: Is it going to be annoying?
A: I did the max to make it no-annoying, but if it's annoying for you: Check the config and the keybinds and use them
OR There is a really good config (by default it is on ON/True) that will make you see the structure message only one time per structure. After the first time visiting the structure you will never see it again.
But what if I want that setting disable? don't worry beacause if it's disable when you see the message of a structure (Structure A) you have to leave the structure, enter a different one (Structure B), and re-enter the other structure (Structure A) to see again the name. So now if someone lives in one structure it will not bother
Q: Can I suggest something?
A: Please, yes.
Q: Can I add this to my modpack.
A: Go ahead!
How to use configs:
Go to your config folder, structurecredits-config.json and you will see this:
{
"active": true,
"showOnlyOneTime": true,
"chatMessage": false,
"customStructureName": {
"minecraft:swamp_hut": "a_cat:cat_hut"
},
"dontShowAll": [
"minecraft:",
"dimdungeons:"
],
"dontShow": [
"minecraft:plains_village",
"minecraft:desert_village"
]
}
Plus, there is an in-game keybind that you can assign to deactivate all messages