Port to 1.20.x
leafreynolds opened this issue ยท 6 comments
Remaining work
- Data generation code
- Fix curio slots
- metal vial custom recipe
- tools itemgroup -> creative tabs
- Feruchromium not increasing fortune
- Cosmere copper ingots should be replaced with vanilla variant
- Refactor all uses of
SomeEnum.values()
to one class, so as to not assign new memory when called. It should do it once on construction in a unified enumsutils class or something - initial settings for ore generation
- fix vanilla night vision?
- #121
Fixed f-chromium in 9480f55
Nice one, Gerbagel!
Though Leaf, I'm not sure that you should replace Cosmere copper ingots with vanilla ones - I've found that vanilla copper, once it's become exposed or weathered, no longer qualifies as Pushable/Pullable.
(Or just make the weathered/exposed variants also Pushable/Pullable, now I think about it!)
Nice one, Gerbagel!
Though Leaf, I'm not sure that you should replace Cosmere copper ingots with vanilla ones - I've found that vanilla copper, once it's become exposed or weathered, no longer qualifies as Pushable/Pullable.
(Or just make the weathered/exposed variants also Pushable/Pullable, now I think about it!)
This we fix :)
Should just be a datapack change to add those specifically as pushable
@MoonlitJolteon Let me know when you get a chance to check Sandmastery :)