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Better NetworkPacket chunking
leafreynolds opened this issue ยท 0 comments
There's a lot of data on the player's spiritweb and often we just send the entire thing (regardless of what's changed) to every client. We probably do this via multiple triggers: general syncing, mode changes, etc.
We should refine this, with the ability to mark certain sections of the spiritweb as needing re-syncing. That way we can drastically reduce the number of packets and size of those packets.
- Power Modes
- Submod sections (ie allomancy consumed metal counts, hemalurgy eye position etc)
- Changing selected manifestation
etc etc.
Basically mark things as only being sent if they have changed.