Surgebinding

Surgebinding

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Better NetworkPacket chunking

leafreynolds opened this issue ยท 0 comments

commented

There's a lot of data on the player's spiritweb and often we just send the entire thing (regardless of what's changed) to every client. We probably do this via multiple triggers: general syncing, mode changes, etc.

We should refine this, with the ability to mark certain sections of the spiritweb as needing re-syncing. That way we can drastically reduce the number of packets and size of those packets.

  • Power Modes
  • Submod sections (ie allomancy consumed metal counts, hemalurgy eye position etc)
  • Changing selected manifestation
    etc etc.

Basically mark things as only being sent if they have changed.