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[Hemalurgy] Non-Power Spikes from loot chests have no hemalurgic investment
leafreynolds opened this issue ยท 0 comments
Issue description
InvestSpikeLootFunction.java
currently is set up to only invest power spikes. I currently just throw up an error instead for non-power spikes.
We need to update that so that non-power spikes have an appropriately hemalurgically decayed amount of bonus.
Steps to reproduce
Spawn a bunch of loot chests, starter chest has a 50/50 chance of containing a spike
/setblock ~ ~1 ~ minecraft:chest{LootTable:"minecraft:chests/spawn_bonus_chest"}
Repeat several times until observing a non power spike.
Observe that iron, tin and other non-power based spikes have no hemalurgic investment.
Minecraft version
1.19.2 (Latest)
Forge version
43.1.3
Cosmere version
Latest
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
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