Surgebinding

Surgebinding

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[Allomancy] Iron/Steel force improvement

leafreynolds opened this issue ยท 5 comments

commented

Strength in iron/steel should also increase the force that pushing and pulling exerts when used. Currently strength in the metals only increases range.

See AllomancyIronSteel.moveEntityTowards for where this change would need to be made.

private void moveEntityTowards(Entity entity, BlockPos toMoveTo)

As usual, testing will be needed, so force value should be config compatible.

commented

I would love to work on this. Can you assign it to me

commented

I would love to work on this. Can you assign it to me

Happy to give you a try at it :) have fun~

commented

@leafreynolds What will be the strength factor of different metal type iron/steel .
Because we need to get the Strength of that ? is there any method ?

commented

@leafreynolds What will be the strength factor of different metal type iron/steel . Because we need to get the Strength of that ? is there any method ?

Different metals don't matter for the purpose of pushing? Excluding aluminum, which can't be seen allomantically anyway.

I would just add the strength factor as a config value, which can then be played with until we find the right default value.

commented

@genzarchitect Are you still working on this? If not could I take this one on?