Compatibility between LostCities and Techguns
pariasthecleric opened this issue ยท 1 comments
Hi pWn3d1337, Techguns mod is a masterpiece, thanks for creating it.
Ok so lets go to business.
According to the description of the LostCities mod: "The Lost Cities is a mod that allows the player to play in an old abandoned city instead of the normal world" https://www.curseforge.com/minecraft/mc-mods/the-lost-cities
Imagine a complete integration between The Lost Cities and Techguns mod. It would be incredible to see all the structures articulating in a big city layout. This scenario could boost both mods, increasing their visibility in the modding scenario.
I believe that the decimation mod in 1.7.10 (biggest zombie apocalypse mod), now discontinued, will leave a gap in the zombie apocalypse genre in minecraft, and TechGuns and the mod Lost Cities could fill that gap easily.
This API may help -- https://github.com/McJtyMods/LostCities/tree/1.12/src/main/java/mcjty/lostcities/api
For custom structures in LostCities you can use LostCities configuration
The problem is that tech guns structures spawn on top of buildings
. So devs should probably check if there's structure already in certain chunk before spawning their own structure (either with vanilla methods or LostCities API)