Issues
- 0
crash with epic battle
#276 opened by RJHG56 - 3
How to set up Techguns code in Eclipse
#272 opened by cadergator10 - 0
Techguns breaks renders when ice and fire snow vilagers [Fisherman class] render
#271 opened by Shibva - 0
When machiensrequirepower=false the Reaction Chamber shows up powered but still needs power to run
#274 opened by GuineaPig2000 - 0
how to change kraft?
#273 opened by AXIOM25 - 0
SpawnOreClusterStructures config option does nothing.
#275 opened by Gliese-832-c - 0
albedo flash effects not appearing on server
#277 opened by Sirenamogus - 0
Question about the mods future
#297 opened by GamerShowG - 0
at noppes.npcs.client.renderer.RenderProjectile.doRenderProjectile(RenderProjectile.java:124)
#278 opened by Jkj61Abn - 0
Can you disable rocket destruction
#279 opened by HatcheryRoosters - 1
techguns inventory tab overlapping with vmw inventory tab
#281 opened by PhobosThisOfficial - 0
[Suggestions] for Techguns
#282 opened by FowlArtemis996 - 0
Grim Reaper crafting issues
#283 opened by JkNorthrop - 2
Nothing Happens when i click on "Recipies" [SOLVED]
#285 opened by RealRandomes - 2
How to remove blast furnace steel production recipe?
#289 opened by Blueberrypie255 - 4
2 fixes for 1.7.10 + Russian localization for 1.7.10 + gtnh nei fix! / 2 исправления для 1.7.10 + русская локализация для 1.7.10 + исправление с gtnh nei!
#290 opened by kotmatross28729 - 0
how do i use the nuclear bomb
#292 opened by ultraflame101 - 0
1.7.10 Recipes are missing
#291 opened by Mooshroom8 - 0
torretas y custom npc
#293 opened by AbrahamtheFenix2003 - 0
Can't edit damage on Non-GenericGuns (Grenades,,MiningDrill,Chainsaw,CombatKnife,PowerHammer)
#294 opened by RobinTeens - 0
zollern galaxy conflict
#295 opened by AceSardonyx - 2
Ore cluster finder missing in newest 1.12.2 version
#296 opened by GamerShowG - 0
Every TG mob spawned by structure are blind
#298 opened by MisterStormtrooper - 0
Minecraft crash went i shot Attack Helicopter
#299 opened by huyminh4231 - 0
Grim Reaper crafting recipe not worki
#300 opened by PJXD62 - 16
Update to 1.20.1
#301 opened by davethemodderguy - 0
How can I open the source code of the mod in Eclipse?
#302 opened by k0nical - 3
Canceling LivingAttackEvent prevents other mods from responding
#304 opened by yeelp - 0
Fatally missing registry entries
#305 opened by MaksikGG505 - 1
Can You Build The 1.20.1 Branch
#307 opened by Danmccool - 0
Any plans to add a mod to Modrinth?
#308 opened by Alter73 - 0
Ability to disable some or all bonus effects of armours
#251 opened by ThePiGuy24 - 1
Guns seem to be clipping through my character and I am unable to shoot downwards and in certain angles
#252 opened by technagoria - 0
Guns of Turrets despawn after a while.
#253 opened by TarkinGithub - 0
Damage in the zone is not for PVP
#254 opened by XNoreX - 0
Crash with CustomNPC
#255 opened by alcori - 0
Reaction Chamber recipe won't start when intensity is changed by a computer
#256 opened by ecstxasy - 0
Spanish localisation for the game! label:suggestion
#257 opened by CreeperCristo - 0
Oredrill stability issue
#258 opened by Predator76924 - 1
Guns Don't hit anything
#259 opened by Biscuiteater - 3
Zombie Pigman soldier way too powerful.
#260 opened by ICircinusI - 0
compatibility with parasite
#261 opened by RJHG56 - 3
mobs have invincibility frames after getting shot
#262 opened by Marrynd - 0
Glider Backpack + Squake = Insane Speed
#264 opened by Derpford - 1
Attack helicopters spawn indefinitely above military base
#263 opened by RRyyas - 2
Unable to craft "The Infiltrator" from used M4s
#265 opened by KTaylorIII - 2
Do ore clusters spawn randomly anymore?
#266 opened by Mooshroom8 - 3
Nether Combat Armor
#267 opened by AstroMania28 - 3
Epic fight + Tech guns
#269 opened by Bruno-Calasans - 4
Update the mod to 1.16
#270 opened by kirillgla