Techguns

Techguns

9M Downloads

Update to 1.20.1

davethemodderguy opened this issue · 13 comments

commented

This thing is a total masterpiece please don't say you just gonna let it here and hit the dust for like 10 years

commented

I am in the process of porting to 1.20.1. If anyone wants to help with textures, that would be greatly appreciated

commented
commented

Once my project is able to compile, I'll set up a github for it.
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Screenshots of the ammo press:
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commented

Still debating how to go about this due to the licensing. I could fork this repo, delete everything and add my changes, and make a pull request, but that's probably not the best solution.

It doesn't help that this project doesn't compile as is due to ftb-lib's maven repo getting taken down for 1.12.2

I saw that the author was working on a 1.18 fabric port, but it hasn't been updated in ~a year.

If @pWn3d1337 can help for clarity, that would be greatly appreciated.

commented

I'm ok with having a 1.20 branch in this repo. I'm also willing to help out, I just don't have the time to handle the whole port by myself.
Do you already have some progress? Because porting Techguns is an insane amount of work, don't underestimate it.

commented

@pWn3d1337 Yes I do have some progress, as seen by that ammo press screenshots. As stated above, once I get the project in a compileable state, I'll make a draft pull request, so you can comment on the state of the code.

I've tried to retain as much of the original mods functionality as possible, but I did change

  • the process on how titanium is aquired. Due to the whole ore dropping raw variant and smelting that, Titanium will drop Raw Ore and you'd process that into titanium chunks
  • all machines now accept a processing time in their recipe (except for the charging station)
  • ammo is more dynamic to allow for other mods to add their own guns and ammo with ammo variants

I've also set the project up with data generation. I saw that you somewhat have done this in your code but with forge 1.20 we have a separate gradle run to run data generation.

While you are here, do you have any suggestions for new textures/model changes?

Thank you for your reply.

commented

Alright got rid of all of the compiler errors. Will you make a branch I can make a PR to?

commented

@pWn3d1337 pull request has been made

commented

@Panthr75 Can You Try And Build The Mod I Want to Test It on 1.20.1

commented

@Danmccool As stated in the PR, the port isn't feature complete especially with models and guns aren't fully implemented yet. I'll probably make some more pull requests in my free time to update the 1.20.1 branch

commented

@Panthr75 Sounds Good

commented

@Panthr75 Hello, do you have any news about the 1.20.1 port?