Techguns

Techguns

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[Idea] More special ammos

VioletWyvern opened this issue ยท 0 comments

commented

I like the new special ammos that can increase more damage on the guns... At now, we have Incendiary ammos that add fire damage to the weapons... How about add more ammos like these...

For examples:

Incendiary ammos (current, for comparing) = Change damageType to fire, increase some base damage, set target on fire, ignite block on fire when safe mode was off...

Poison ammos = Change damageType to poison, No benefit for base damage, but will infect targets with poison effects...

Cyro ammos = Change damageType to ice, No benefit for base damage, will cause (slow + fatigue) effects on targets... (leaving a layer of snow / freezes water) when safe mode was off...

Dum-dum ammos = No change to damageType, Greatly increase base damage, At the cost for less armor-penetration, Good for unarmed targets...

AP ammos = No change to damageType, Increase armor-penetration for the cost of less base damage, Good for heavy-armored targets...

Silver ammos = No change to damageType, No benefit for base damage, But deal more damage on undead mobs (Zombies, Skeletons, Pigmens)...

DU (Depleted uranium) ammo =Change damageType to radiation, Increase both armor-penetration and base damage (But not strong as dum-dum and AP ammos, And like tatical nuke, Will cause radioative contamination rises)...