
[Feature Request]: Redstone indication from a marker as to its timedoor status
Closed this issue ยท 1 comments
Is your feature request related to a problem?
The main purpose of the Timedoor Marker (or Chronomark) is to open a Timedoor from another location (either a Timedoor Projector, Workstation, or Tempad)
It would be nice to have some way to detect the status of that Timedoor, in case it is being used for some automation.
Solution(s)
Ideally, if you place a Redstone Comparator against a marker, it should give a signal relaying the proportion of time left in the timedoor since it was created, otherwise it should emit a full redstone signal so long as the timedoor is open.
Describe alternatives you've considered
If the timedoor is being used to move entities, then that entity can be detected by a tripwire, or that entity could be detected another way particular to its use case, but the timedoor itself can't be detected. Even an Observer facing the marker does not detect the timedoor being opened.
Mod Version
3.0.1
Mod Loader Version
1.21.1 - 21.1.160
Mod Loader
NeoForge
Additional context
This is related to #138 but I felt it was general enough to be its own request.
The timedoor marker and chronomark are both completely unaware of the timedoor present at their location. This is for several reasons, but mostly they dont need to be aware. If i did implement what you're asking, id have to prevent multiple people from travelling to the same location which could cause other issues. So unfortunately, I won't be able to do this one