
[Bug]: Timedoors Misbehaving
robonebi opened this issue ยท 0 comments
Bug Description
On the Pastel test server I'm noticing some strange behaviours with timedoors, intermittently.
First, sometimes doors are lingering longer than they should, as if they get detached or desynced from their partners and the unloaded door's timer doesn't tick down for despawn.
Second, the timedoor opening sound effects are playing for the player on the destination door after traveling through. Not every time, but often.
How to Reproduce?
Both can be reproduced by traveling via timedoor. If you go back and forth rapidly but via different doors you will catch the desync I mentioned.
Expected Behavior
Doors should close on time, and the player shouldn't hear the door opening behind them.
Version
3.0.4
Mod Loader Version
1.21.1 - 21.1.174
Mod Loader
NeoForge
Logs or additional context
mlem
Code of Conduct
- I have searched the issue tracker and confirmed that the issue has not been reported
- I have checked the FAQ (if one is present) and my issue is not listed
- I have verified that I am using the latest version of the mod
- I have verified that I have installed all the required dependencies for the mod
- I have verified that I do not have Optifine installed. We will close issues if we detect Optifine is in your pack. We cannot fix Optifine issues. Please do not report issues with Optifine present.