
[Bug]: Metronome Stuck at 0%
Closed this issue ยท 5 comments
Bug Description
Metronome is stuck at 0% starting, the item in my inventory says it's full with 6k
How to Reproduce?
i had been playing around with it, then put everything in my AE system(i don't remember why), and now that I come back to it, it is doing this.
when i make a new metronome, the item is empty and the block also says booting 0%.
Expected Behavior
No response
Version
3.0.4
Mod Loader Version
1.21.1-21.1.187
Mod Loader
NeoForge
Logs or additional context
This is also in the FTB Evolutions pack v.1.20.0
Code of Conduct
- I have searched the issue tracker and confirmed that the issue has not been reported
- I have checked the FAQ (if one is present) and my issue is not listed
- I have verified that I am using the latest version of the mod
- I have verified that I have installed all the required dependencies for the mod
- I have verified that I do not have Optifine installed. We will close issues if we detect Optifine is in your pack. We cannot fix Optifine issues. Please do not report issues with Optifine present.
This is currently intended behaviour. The Metronome has a boot up cost every time you place it to prevent it from being a pocket access to all of your fuel stored at home (and thus making the fuel kinda pointless once you build up a supply). We are currently looking at other ways we could balance this to reduce the confusion around booting up the Metronome.
I'm sure it isn't intended to sit at 0% booting for long periods of time, nor would new metronome blocks immediately say booting without being primed.
Was hoping there was a command to reset their data, or something without removing the mod, start then save/stop server, then add mod back
They need to be primed then booted every time. At most the current issue is a visual bug, not a gameplay one. The block is currently functioning as intended
As nebi said tho, we are looking at ways to make this less confusing and punitive
but they still need to be primed. what i'm saying is that the metronome block, placed down immediately says booting 0% without being primed.
i understand the balance you are aiming for and this report is not to complain about that.
edit: i think i see what your are saying but i'm forgetting to mention that they do not accept being primed by the handheld battery that is full. sorry for the confusion.
edit 2: apparently i'm an idiot, and shift+right click primed them, not just right click... I'll be over here in the corner embarrassed i didn't check that, and that i found my error while not caffeinated. sorry again, this can be closed.