![Tempad](https://media.forgecdn.net/avatars/thumbnails/500/177/256/256/637818622588372032_animated.gif)
This mod is interacting with Travel Anchors to make travel anchors render invisible [Bug]:
Old-Man-D opened this issue ยท 12 comments
Bug Description
While trying to track down why my travel anchors stop rendering in ATM, I did a binary search and found that this mod is some how interacting with that mod to produce the effect. I then tested it by running an instance with just tempad, travel anchors, and Libx and the issue persists.
How to Reproduce?
have all three mods installed then place a travel anchor. Then have the teleportation rod or any tool with the teleportation enchantment.
Expected Behavior
No response
Version
1.4.4
Mod Loader Version
1.19.2 43.2.6
Mod Loader
Forge
Logs or additional context
No response
Code of Conduct
- I have searched the issue tracker and confirmed that the issue has not been reported
- I have checked the FAQ (if one is present) and my issue is not listed
- I have verified that I am using the latest version of the mod
- I have verified that I do not have Optifine installed. We will close issues if we detect Optifine is in your pack. We cannot fix Optifine issues. Please do not report issues with Optifine present.
I was able to get this to work by enabling a shader pack that came with ATM8. Without the shader pack the blocks aren't visible while holding an item with teleportation. I hope this information is useful.
when I have the shaders turned on, I am using comp reimagined. I did not try others.
My hardware is not powerful enough to run any of the shaders :( Guess I am stuck with guessing where to teleport
@sarpuser you can set "tempadFancy" in client config (.minecraft/config/tempad_client.json) to false, it fixes it.
@sarpuser you can set "tempadFancy" in client config (.minecraft/config/tempad_client.json) to false, it fixes it.
my config does not have that option. the closest thing is "timedoorFancy", is that what you meant?