Tempad

Tempad

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[Bug]: Potential to become stuck in time door

Thedude7054 opened this issue ยท 1 comments

commented

Bug Description

An edge case exists where it is possible to become stuck in a time door "loop"

How to Reproduce?

  1. Create time door location in Tempad
  2. Move the same distance as "distanceFromPlayer" in tempad.jsonc behind where your time door spawns. ie if your time door spawns at -71 72 3, move to -68 72 3
  3. When you attempt to travel through the time door you become stuck between both the entrance and exit doors
    The only way I have found to become unstuck is to run /kill @e[type=tempad:timedoor], or to exit and rejoin the game if in single player.

Expected Behavior

Suggested solution is an option in the Tempad as well as a key bind to close your summoned time doors

Version

2.3.3

Mod Loader Version

1.20.4 - 0.15.3

Mod Loader

Fabric

Logs or additional context

My tempad.jsonc file is stock save for both "timedoorWaitTime" and "timedoorAddWaitTime" being increased 20 ticks each. Additionally in tempad-client.jsonc, "renderBlur" has been set to true. The bug still occurs with default values.

2024-01-17_04 09 53

Code of Conduct

  • I have searched the issue tracker and confirmed that the issue has not been reported
  • I have checked the FAQ (if one is present) and my issue is not listed
  • I have verified that I am using the latest version of the mod
  • I have verified that I have installed all the required dependencies for the mod
  • I have verified that I do not have Optifine installed. We will close issues if we detect Optifine is in your pack. We cannot fix Optifine issues. Please do not report issues with Optifine present.
commented

This is fixed in 1.21! Completely random side point, you opened this issue on my birthday lol