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[Bug]: Potential to become stuck in time door
Thedude7054 opened this issue ยท 1 comments
Bug Description
An edge case exists where it is possible to become stuck in a time door "loop"
How to Reproduce?
- Create time door location in Tempad
- Move the same distance as "distanceFromPlayer" in tempad.jsonc behind where your time door spawns. ie if your time door spawns at -71 72 3, move to -68 72 3
- When you attempt to travel through the time door you become stuck between both the entrance and exit doors
The only way I have found to become unstuck is to run/kill @e[type=tempad:timedoor]
, or to exit and rejoin the game if in single player.
Expected Behavior
Suggested solution is an option in the Tempad as well as a key bind to close your summoned time doors
Version
2.3.3
Mod Loader Version
1.20.4 - 0.15.3
Mod Loader
Fabric
Logs or additional context
My tempad.jsonc file is stock save for both "timedoorWaitTime" and "timedoorAddWaitTime" being increased 20 ticks each. Additionally in tempad-client.jsonc, "renderBlur" has been set to true. The bug still occurs with default values.
Code of Conduct
- I have searched the issue tracker and confirmed that the issue has not been reported
- I have checked the FAQ (if one is present) and my issue is not listed
- I have verified that I am using the latest version of the mod
- I have verified that I have installed all the required dependencies for the mod
- I have verified that I do not have Optifine installed. We will close issues if we detect Optifine is in your pack. We cannot fix Optifine issues. Please do not report issues with Optifine present.