Terrarium

Terrarium

215k Downloads

Suggestion: Generate buildings and streets thanks to Lost Cities?

z3nth10n opened this issue ยท 5 comments

commented

It would be incredible if this mod could support "The Lost Cities" mod features to work at the same time together:

https://github.com/McJtyMods/LostCities

Best regards!

commented

This is currently planned -- although not with Lost Cities but rather something custom. OpenStreetMap has vectors defining roads and outlines of buildings, which has a lot of potential along with some integrated procedural generation. :D

commented

Well, I actually managed to do something similar in Unity3D. Through iterating the pixels of this texture (https://image.ibb.co/dP3Nvf/texture-Color.png -- https://github.com/z3nth10n/GTA-ColorCount/blob/master/CountColors/Program.cs), and then extruding meshes.

But I could imagine that in Minecraft is something very different. More like BuildR: https://www.youtube.com/watch?v=inNJNwl8bGg

I would like to keep in contact with you on Discord: @z3nth10n#0775

commented

Oh nice! I did manage to get something working with OpenStreetMap before, but it needs to be redone for this mod:

commented

Oh this is cool, I recommend you to review this: https://github.com/magnificus/Procedural-Cities

This was made in Unreal Engine, but the code could give you great ideas to generate interiors for the buildings!

commented

Wow, that's really cool.