[Mod Compat] Visual error with Caves and Cliff Backport
Cixon opened this issue · 9 comments
Tested on Forge 36.2.4
Latest Terrestria & Cave and Cliff
Link: https://www.curseforge.com/minecraft/mc-mods/caves-and-cliffs-backport
Not sure if it has something to do with the mixins or what but was a bit interesting nonetheless. Biomes do seem to work just fine with CCB’s world generation as of now.
That is hideously beautiful. It should be noted that CCB is being rewritten. However. That may be on Trinsdar's list to investigate
Hm not actually sure if it is my issue, i would need the opinion of the CCB dev
Edit: also it'd be very difficult to investigate cause the mod is closed source, i really hate when mods are closed source.
@Cixon what's your modlist so far?
@Cixon what's your modlist so far?
Hmm...well; I was using CCB, Terrestria, Better Nether and Cinderscapes and a mod called Halogen.
Though through further investigation, Halogen is a forge mod that ports sodium, some features of lithium and a little bit of phosphor which could most likely be the issue here?
Mod link(s): https://www.curseforge.com/minecraft/mc-mods/halogen
https://www.curseforge.com/minecraft/mc-mods/betternether-reforged
However I should note that some terrestria biome chunks would not load properly; such as the chunk would be blacked/hallowed out and when trying to update it with a touch placement or breaking a block in that chunk, the client would crash.
hmmm i'm a bit suspicious about halogen, can you test without it?
I will test it out later. I have work soon..😅