State is cleared when broken if tile has a custom name
Impelon opened this issue ยท 1 comments
If the table has a custom name (set via anvil) and is broken in survival mode, the table's upgrades will be cleared.
Caused by (awful) implementation in BlockContainer in case of IWorldNameable tile entities.
See https://forums.minecraftforge.net/topic/64466-1122-saving-nbt-to-drops/ and BlockShulkerBox