Theurgy

Theurgy

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Exaltation

klikli-dev opened this issue ยท 0 comments

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Exaltation changes the sulfur tier (e.g. common to abundant or vice versa) within the same type tag

  • docs

    • update reformation to explain that within same type and tier direct reformation is possible
    • between different types fermentation + reformation
    • between different tiers exaltation + reformation
  • Recipes for vats

  • update description of sulfurs to show the tier they are related to?

    • for normal sulfurs their tier should also be rendered
    • in that case we also need to rename the generic sulfurs to show their generic nature. Something like derived or whatever
  • Recipe: Fermentation should allow any crop, not just sugar - or maybe sugar + crop

  • Fermentation Vat = Metal barrel

  • Digestion Vat = Clay Pot (maybe instead ceramic and make it white/blueish -> corrosion resistant, and requires glaceing

    • different top if closed
  • jei

  • check recipe on insert?

    • if multiple items required for recipe, only allow insert if the new item fits a recipe that also fits the already existing items
    • for automated input just dissallow insert
    • for player input show message additionally
    • if new item added - store remaining valid recipes? Or is a standard recipe cache check enough?
  • do not allow closing vats if no valid recipe -> show message

  • prevent insert/extract with automation while closed?

    • would be more consistent
    • however no negative effects if not -> it just interrupts crafting
    • but would make automation more challenign: need to open between crafts
  • First step: ferment sulfur to get a generic version of it

    • water + sugar + sulfur in a vat until fermented, then until dried
  • Second step: digestion

    • purified gold + alchemical salt and/or sal ammoniac + X amount of low tier sulfur + water
    • again into a vat, wait until digested, wait until dried, then take out higher tier sulfur
  • closing the vats to start processing? maybe separate item vat lid

    • inv only modifyable while open, processing only when closed
    • Automation - how? -> redstone to open/close
      • that means a separate item is not a good idae
      • instead we can open close with shift-right click. Normal right click takes out items, so not good
  • redstone: on = closed

Should find a way to convert gold into the usable form without having to do a new machine.

  • should be some sort of "Pure gold"

  • e.g. maybe process gold nuggets through spagyrics

  • or maybe even use the accumulator somehow

  • Generic sulfurs

    • lazily query the possible sources from the recipe system if necessary
    • how to render - possible sources, but black/white? -> manual b/w icons