
Exaltation
klikli-dev opened this issue ยท 0 comments
Exaltation changes the sulfur tier (e.g. common to abundant or vice versa) within the same type tag
-
docs
- update reformation to explain that within same type and tier direct reformation is possible
- between different types fermentation + reformation
- between different tiers exaltation + reformation
-
Recipes for vats
-
update description of sulfurs to show the tier they are related to?
- for normal sulfurs their tier should also be rendered
- in that case we also need to rename the generic sulfurs to show their generic nature. Something like derived or whatever
-
Recipe: Fermentation should allow any crop, not just sugar - or maybe sugar + crop
-
Fermentation Vat = Metal barrel
-
Digestion Vat = Clay Pot (maybe instead ceramic and make it white/blueish -> corrosion resistant, and requires glaceing
- different top if closed
-
jei
-
check recipe on insert?
if multiple items required for recipe, only allow insert if the new item fits a recipe that also fits the already existing items- for automated input just dissallow insert
- for player input show message additionally
if new item added - store remaining valid recipes? Or is a standard recipe cache check enough?
-
do not allow closing vats if no valid recipe -> show message
-
prevent insert/extract with automation while closed?
- would be more consistent
- however no negative effects if not -> it just interrupts crafting
- but would make automation more challenign: need to open between crafts
-
First step: ferment sulfur to get a generic version of it
- water + sugar + sulfur in a vat until fermented, then until dried
-
Second step: digestion
- purified gold + alchemical salt and/or sal ammoniac + X amount of low tier sulfur + water
- again into a vat, wait until digested, wait until dried, then take out higher tier sulfur
-
closing the vats to start processing? maybe separate item vat lid
- inv only modifyable while open, processing only when closed
- Automation - how? -> redstone to open/close
- that means a separate item is not a good idae
- instead we can open close with shift-right click. Normal right click takes out items, so not good
-
redstone: on = closed
Should find a way to convert gold into the usable form without having to do a new machine.
-
should be some sort of "Pure gold"
-
e.g. maybe process gold nuggets through spagyrics
-
or maybe even use the accumulator somehow
-
Generic sulfurs
- lazily query the possible sources from the recipe system if necessary
- how to render - possible sources, but black/white? -> manual b/w icons