
Recipe-Builder program/ menue
CTH999 opened this issue ยท 2 comments
Is your feature request related to a problem? Please describe.
I have always found the whole designing of recipes with this mod a bit annoying. I am trying to make a modpack, and since I can't get any customization done...
Describe the solution you'd like
So, my idea is this: use an in-game menue (similar to how Configured and Catalogue allows in-game, dynamic config changes) that gives a player the ability to use menus to definine new recipes, then test them without re-starting the game! It get's auto-saved, allowing players to quickly and easily modify recipes to fit their needs!
You could also use a website that generates a file for people to install, or a computer program. But, integrating it into the mod is the best for inate future-proofing as well as ease of use. And, you won't have to maintain the mod and the program for making recipes, as they are one and the same!
Additional context
For the menue, you might need to make it use Catalogue, and have a note saying "if you want to designate new recipes in-game, and use a UI in place of code, you must install Catalogue"
Also would have examples if combined with my More Default Recipes idea
Sadly I have to close this as that feature alone might be more work than the whole mod!
I do understand why that would be a neat feature, but it would be massive
As soon as KubeJS is available on 1.20 it might be best to use KubeJs for your purposes - recipes should never be written by hand.
Alternatively, if you know a bit of java, you can use the code of theurgy itself to generate the recipes (See the "datagen" folder)
Generally speaking it would be best for you to join discord or ask your questions there, we'll be happy to assist with recipe making or in explaining some of the mod concepts better