
add meat vats
klikli-dev opened this issue ยท 1 comments
- metal vats that grow meat
- require alchemical salt as input
- require piece of meat as reference
- needs a heat source below: Putrefactor
- heat source capability
- converts organic materials to bone meal
- recipes contain % of one bone meal as output
- visualize organic conversion progress as horizontal bubbles
- visualize bone meal progress as vertical bar
- cache heat source capability to avoid constant lookup (onneighborchanged?)
- model should use brass as main metals, (dark) wood as second material
- datapack system or recipes to control cost
- render resulting item at the front of the vat
- JEI
- recipe category for putrefactor
- recipe category for meat vat