
Magic "Pipes"
klikli-dev opened this issue ยท 2 comments
- Lore: Short-distance teleport is possible via "mercury crystals" that temporarily shift an object into its mercury form.
- this mercury is unstable and reverts back to the object soon
- to get mercury usable as energy source or for recombination, you need to distill the item to purify
- Filtering (maybe create-style with a re-usable filter item to have only one gui?)
- Select input/output sides (maybe with wrench - look at and ctrl+scroll, similar to create wrench scroll mechanic)
- visual indicator?
- not actually pipes "items via wire"
- should not just be wires.. ideally some sort of short-distance teleport system for the part that interacts with blocks, with e.g. 3 blocks range. Link to target block by shift-clicking the block before placing.
- wires then used as backend for connecting these interaction blocks
- higher tier "backend connections" that are basically remote connections with limited range (or even higher tier -> unlimited range & across dimensions)
- Higher tier interaction block that can handle multiple input/output inventories -> mechanic of the create arm is pretty nice to configure & use
- maybe also an interaction block that does not use the pipe system and just moves between inventories? something to think about
- should have a moving element that "looks" at the inventory it currently interacts with then shoots a particle
- capability forwarder block - link a target block + a side, and all sides of that block act like the target side
- heat capability needs to be changed to consume energy / or excluded and use the existing heat emitter system
This may need a separate issue, but I've found a Bug with the Mercurial Extractor/Inserter. If you break the inserter while it's actively doing something you get a crash to desktop. At least in the DW20 1.21 Modpack version 1.4.1
@Shadowfire86 please open an issue for this and provide the crash log - thank you!