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Activation activation type bug
Nexominer opened this issue · 0 comments
When a activation type ability is used with abilities that have tick integer condition they activate when the “activation” ticks are increasing but once that reaches its max it goes back down to 0 and the conditions activate again for example
Say I have an ability that activates for 10 ticks and a projectile set to fire at 8 it will but once the activation reaches 10 it will return back to 0 and the projectile will fire again cause the ability reaches 8 agaib