Tinkers' Archery

Tinkers' Archery

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Are you missing bows and arrows in Tinkers Construct 3? Well, I did too, so I made them myself.

I didn't just try to emulate bows from 1.12, I tried to change up the system. For bows, instead of two bowlimbs and a bowstring, it is a bowshaft, a guide, and a bowstring. Though that difference pales in comparison to the arrows differences.

For arrows, you know how they fall? Well, these arrows might not fall the way you expect them too. That's right, they follow different trajectories. Determined by the fletching, you can have an arrow that can fall normally, fly upwards before falling, twirl in the air, and more!

Also, since there can be head materials with bow traits, I decided to add 3:

Tantalum -

Tier 2

Has good stats for bows, but subpar stats for non bows

When used in a bow, its trait is Accurate, making the bow more accurate

When not used in a bow, its trait is Finishing, causing your weapon to deal more damage to enemies at low health

Cobalt Tantalum -

Tier 3

Stats are a mix of Tantalum and Cobalt

When used in a bow, its trait is Weighty, causing arrows to be heavier and follow more favorable trajectories

When not used in a bow, its trait is Swiftstrike, causing your weapon to deal more damage the faster you move

Niillite -

Tier 4

Stats are good for bows, but again subpar for non bows

When used in a bow, its trait is Groovy, causing consecutive drawings of the bow to be faster

When not used in a bow, its trait is Chaining, causing your weapon to deal massive damage for one hit after killing an enemy

In regards to permission to use this in your modpack, don't ask. You are free to use this in your modpack, but don't rehost this mod. Such requests for use in your modpack will be ignored.