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Request: Dynamically sized Deep Tank GUI
PiggyWhiskey opened this issue · 3 comments
Currently it is accurately sized to the deep tank storage capacity.
However when starting out, I make extra Clear Glass purposely to over compensate the Deep Tank.
This leaves several buckets not visible on the GUI. (First ~5 Buckets are out of range. Next 5-10 is about 1/2 pixels high.)
Downside is I can't move fluids around to re-pour into a casting basin if it isn't quite full.
That must be a reaaally big tank, I'll see if a can manage to add a zoom button or something
5x5x5. Over cooked the scorched brick. Didn't want it to go to waste. With
Clear glass too.
On 21/01/2015 3:58 AM, "Ephys" [email protected] wrote:
That must be a reaaally big tank, I'll see if a can manage to add a zoom
button or something—
Reply to this email directly or view it on GitHub
#50 (comment)
.
http://i.imgur.com/Ay6spi8.png -> http://i.imgur.com/8l8vLVH.png (with zoom)
this took me ages of ctrl+scrolling but the tank is enormous
Also: ignore the fluid quantity changing, I forgot to remove the transfer node