This mod adds a couple features in that make Hardcore playing a little bit harder.
-It implements Toxic Rain which will apply the Potion Effect of Poison on you, the longer you are outside in the rain the harder the Effect will be.
-Also some BiomeTypes are Toxic, breaking Ground/Grass Blocks can cause a Toxic Gas to drain out and it will add the Poisen Effect on you.
-Staying in water in the Toxic BiomeTypes and you get Poisen too.
-Also it implements a Enchantment "Uncorrodible" to the game which lowers the chance that you get poisened. (Armor gets no PoisenDamage even without that enchantment). It does not completly remove it but it lowers the chance (the full armor make it to a 5% chance) drasticly.
Toxic Biome Types are: Swamp Type, Jungle Type, Dead Type, Wet Type
Note: Almost Everything is configable:
You can dissable: ToxicRain, Toxic Water and Toxic Blocks.
Also Changeable: ToxicBlock Chance (default: 5% chance) and how the PotionEffect gets applied (initTime, addTime, maxTime)
Version: 1.1.0:
Edit: Since this version you can use Toxic World also just as Rain Modifier Mod everything is Optional
Adds new Feature to the game.
Hardness levels. Which effects the Rain of Minecraft.
0 = Easy:
Normal Minecraft rain. The Rain Calculator from Toxic World is 100% dissabled
1 = Normal:
Rain Calculator is enabled and Minecraft rain which you know is dissabled.
It rains more Randomly, but the Delays between are also effected. (Special Data at the end)
2 = Hard:
RainCalculator is enabled and it is harder then in Normal mode. Raining is more likely (+230% More Chance then in Normal Mode)
Also the Delay Time after the rains are shorter.
But now some important infos before we come to data:
If the Hardness level is bigger then 0 (so not normal Minecraft rain), then you lose Control about the Rain.
The Mod takes over the Rain. So you can not Enable/Dissable the Rain at all. No commands/Bed/Nei/Any Mod will prevent it.
My Rain Calculator changes how rain Works and also turns Rain on and off^^" So you need to be lucky if you need rain.
Luckly the Rain is variablish and in Normal mode not that long (min 50 Seconds and max (if you are really unlucky) 18 min long).
Note: you can dissable this system completly if you set the Hardness to 0. But i thaught that system would be great for hardcore maps.
So now to the Raindata:
Before info:
The Delay Times are affected by the Last RainTime (so the longer the last Rain was the longer the next time it rains take)
Normal Mode:
-DelayTime: 250Sec + (random) Max 500Sec + Last Rain Time (the longer the rain was the more time get added here)
-Rain Time: (Will be picked Randomly. Each has the same chance)
-Short Rain: 50 Sec + (random) Max 70 Sec
-Normal Rain: 500 Sec + (random) Max 600 Sec
-Long Rain: 600 Sec
-Rain Chance after Delay: 10%
-Thunder Storm Chance: 5%
-Rain/Thunder Strengh: Totally Random. (Between 100% and 0%)
Hard Mode:
-Delay Time:
-First Time: 100 Sec + (random) Max 50 Sec
-After Rain: 1 Sec + (random) Max 0,5 Sec + (Last Rain Time / 100)
-Rain Time: Between: 600 and 3000 Seconds
-Rain Chance after Delay: 33%
-Thunder Storm Chance: 25%
-Rain/Thunder Strengh: between 70% and 100% (randomly picking between these numbers)