Update from 0.16.3 to 0.17.3b results in clientside crashes when an old half chopped block is loaded
abovearth opened this issue ยท 1 comments
We play on a server. We have updated the mod on server and client from 0.16.3 to 0.17.3b. When a player loads a treechop:chopped_log block, by walking around or teleporting around, Their game crashes with the following error:
crash-2023-02-02_16.22.16-client.txt
What we do to solve this now, as the number of blocks is quite low, is from console:
Assuming that the problematic location is 423 95 -1047:
fill 423 95 -1047 423 95 -1047 minecraft:oak_log replace treechop:chopped_log
if that complains about the location not being loaded run commands:
forceload add 423 -1047
and then the fill command again. When the fill command is succesfull it will return:
[21:43:30] [Server thread/INFO] [minecraft/DedicatedServer]: Successfully filled 1 blocks
afterward remove the forced loading with
forceload remove 423 -1047
or in game from somewhere else on the server using worldedit
//pos1 -224,-64,-3088
//pos2 -209,319,-3073
//replace treechop:chopped_log minecraft:oak_log
However, it would be better if the old blocks wouldn't cause a crash with the new version.