[Crash] [Fabric] [1.19.2] - Client crashed on server
xR4YM0ND opened this issue · 7 comments
A Player on our server had a crash and it seems like cause of Tree Chop mod
Btw
When you break 2x2 Logs, the texture loads and while it loads you have a X-Ray sight through these logs
Could you fix this in a future update?
Can confirm it's caused by the latest Fabric API update (0.75.0) according to the changelog:
- Indigo shade related fixes and other changes (#2898) (PepperCode1)
My crash report: https://mclo.gs/nfdyIYj
Hey I had the same issue, but I just tried your new release, and it seems to work perfectly with the latest version of Fabric! :D
The crash should be fixed in https://github.com/hammertater/treechop/releases/download/0.17.5/TreeChop-1.19.2-fabric-0.17.5.jar
I haven't posted to CurseForge yet, as I haven't been able to test it (due to some local installation issues...). If you try it, let me know if it works?
When you break 2x2 Logs, the texture loads and while it loads you have a X-Ray sight through these logs
Could you fix this in a future update?
For sure, I'll look into it
Glad to hear @CasualGeorge, thanks for letting me know :)
When you break 2x2 Logs, the texture loads and while it loads you have a X-Ray sight through these logs
Could you fix this in a future update?
@SpigotDE Seems to be happening when TreeChop tries to remove bark on nearby logs when Sodium is installed. They don't support some parts of the Fabric API, so I have to do some ugly stuff to get chopped logs to be drawn. To fix the x-ray issue, I've disabled the bark-removal effect when Sodium is installed.
True, the flicker might appear worse on shaders for various reasons.
Both the crash and the flicker should be fixed in 0.17.6. Also, when Indium is detected, turns out I don't need to do special things for Sodium, so chopped logs should look a little better and have no x-ray issues.
Closing, but please reopen if anything still seems off.